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ABOUT THE AUTHOR I like death metal (Ulcerate, Artificial Brain), crime fiction (George V. Higgins, James Ellroy), and horror movies (REC, Martyrs). I live in North Carolina. Video Game Writing and Story Design In addition to novels, I also write video games (about a dozen of them, including SOCOM 4, Dark District, and Rainbow Six: Lockdown). Over the past 15 years, I've worked as a writer for Ubisoft, Sony, Kabam, and Gameloft. Between projects, I've lectured on video game narrative at the Montreal International Game Summit, the Game Writers Conference, and the Russian Game Developers Conference. Publications and Education My articles about video game writing have been published by Gamasutra.com and Writer's Digest magazine, and I'm the author of The Game Writing Handbook, which was a finalist for the 2007 Game Developer Front Line Awards. In my spare time, I lecture at various colleges and universities, including George Mason University, Longwood University Institute for Teaching through Technology, North Carolina State University, and the University of North Carolina at Chapel Hill. I've also served as an advisory committee member for Piedmont Community College, and a curriculum advisor for Champlain College and Wake Technical Community College. Tabletop Role-playing Game Design I've been a Dungeons & Dragons fan since the early eighties, and I still play every chance I get (preferably Moldvay Basic or AD&D). I've designed a number of tabletop RPGs and sourcebooks, including Teratic Tome, Lusus Naturae, No Salvation for Witches, World of the Lost, ViewScream, and Pandemonio. |
![]() "The book's a riot to read -- Rafael Chandler is the kind of writer that the RPG field sees maybe a couple of times a generation."      -- Stew Wilson, designer of Black Seven       and Aeternal Legends "One of the best traditional RPGs I've seen. It's rock solid entertainment with rules that are easy to grasp, cool to play with, and make play fun."      -- Matthijs Holter, designer of Archipelago "An excellent horror game."      -- Kenneth Hite, designer of Trail of Cthulhu "If you love gorehound transgression at its most base, this is the game for you. You will be vomiting needles ten pages in."      -- Jason Morningstar, designer of Fiasco "This is an independent-publishing triumph."      -- Ron Edwards, designer of Sorcerer "I bought the game and devoured it immediately. Excellent writing, flowing with ideas, and worth every penny I spent on it."      -- Jason L. Blair, designer of Little Fears       and writer on Saints Row IV "Imagine, for a moment, if H.P. Lovecraft and Clive Barker collaborated on an AD&D monster manual, you would have the Teratic Tome."      -- Christopher Helton, Dorkland "Rafael Chandler is one metal *********... He's also well-known for the Teratic Tome and Lusus Naturae, which may be my single favorite bestiary in the OSR."      -- Blood, Death, Satan, & Metal "I can only presume that Chandler dreamed up these monsters while smoking weed mixed with the ashes of Ed Gein."      -- Shane O, DriveThruRPG review |